
Categories: landing troops gamesstrategy gamesflight simulators
Carrier Command was a strategy game with elements action elements - while controlling a automated carrier armed with several different weapons including tracked amphibious Walrus vehicles and VTOL (vertical take-off and landing) Mantas, you were trying to take over the archipelago of islands, each of them with different characteristics - some producing fuel, others manufacturing weapons, others used as defence points. On the other side of the archipelago a similar carrier to your is doing exactly the same and, obviously, at one point you will have to face that enemy.
The modernized version of Carrier Command: Gaea Mission, made by the creators of ARMA series, was suppose to bring that classic game to modern times, but at the same time the whole concept and atmosphere of the game was changed. While the basics are the same - you are commander of the automated carrier and invade the archipelago of islands - the details that make all the difference, have changed Carrier Command from strategy / action game to sort of copy of Command and Conquer real-time strategy in which you can control all the Mantas and Walruses, but the islands are no longer flat square pieces of land, they are split into zones, in which you have to destroy the enemy installations. The cut scenes and annoying interference during the gameplay did not helped either.
The game had few flaws that were panned from the beginning, the biggest being the path finding problem (Walruses often were unable to find the way to the given target), some of the ideas were rather questionable (f.e. magical "repair gun", garages that produce enemy tanks on the spot), some of the designs were forcing user to play the game "on tracks" without giving a choice how he wants to approach the particular island.
As a concept it wasn’t actually a bad idea, the graphic side of the game was vastly improved (which to be honest wasn’t much of a challenge), but at the same time it can be hardly called a Carrier Command remake. It’s just like someone would remake Casablanca, but this time with zombies - wherever it is or isn’t a good idea is irrelevant, it is just completely different project. As a stand-alone project it would be a decent game, but as remake of classic Carrier Command it failed on many levels.
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Carrier Command: Gaea Mission |





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